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A Community Devoted to the Preservation and Practice of Celestial Navigation and Other Methods of Traditional Wayfinding
Re: Lunars using Bennett
From: Peter Fogg
Date: 2008 Apr 11, 03:31 +1000
From: Peter Fogg
Date: 2008 Apr 11, 03:31 +1000
Frank wrote: > Your result, 0.7, is just right ... > ... what we need is the standard deviation of a uniform > distribution one unit wide ... and > that happens to be 0.288. And 0.288*sqrt(N) with N=6 is 0.7 just as you > found. It works. Thanks to Frank (and Bill Noyce and Alex) for throwing much appreciated light on this statistical question: the extent of error when adding together rounded values, in this case six. It began when Alex claimed: "the errors will accumulate", which was later qualified to: "They will do both things: cancel but still accumulate" which seemed difficult but it turns out that this is indeed so. Kind of. In the example using Bennett tables they mostly cancel out, but accumulate to the extent that an error, on average, of 0.7 of a whole number can be expected when adding 6 rounded values, compared to adding values expressed to the nearest tenth. Its a fairly modest accumulation. Actually, I prefer to think in terms of the result of my experiment: that in 86% of a random sample, the error was within 1 minute of arc, which seems quite a usefully practical result for a method that uses values rounded to whole minutes of arc, rather than the more commonly employed tenths. Remember that more precise Bennett tables are freely available for use with lunars. --~--~---------~--~----~------------~-------~--~----~ Navigation List archive: www.fer3.com/arc To post, email NavList@fer3.com To , email NavList-@fer3.com -~----------~----~----~----~------~----~------~--~---