Welcome to the NavList Message Boards.

NavList:

A Community Devoted to the Preservation and Practice of Celestial Navigation and Other Methods of Traditional Wayfinding

Compose Your Message

Message:αβγ
Message:abc
Add Images & Files
    Name or NavList Code:
    Email:
       
    Reply
    Re: Cocked hats, again.
    From: George Huxtable
    Date: 2007 Mar 16, 15:05 -0000

    Seeing that the question of cocked hats still seems to raise a lot of
    interest, as well as much misunderstanding and unnecessary heat, may I
    suggest that someone else might enjoy trying to simulate the problem
    on his computer, as I did a few years ago.
    
    Perhaps it may help if I explain what I did. Unfortunately it's now
    beyond recall, because it was implemented on my old Mac using Virtual
    Basic, neither of which is now available to me.
    
    The problem that I tackled was not that of three sextant sights of
    bodies at given azimuths, but the analogous case of compass bearings
    to three distant landmarks, at given azimuths. Adapting to three
    astronomical intercepts would be simple.
    
    What I did was to mark the observer's true position with a cross at
    the centre of the computer screen, and to assume that three landmarks
    existed, way off-screen, at given distances and azimuths. Those
    positions would remain constant for a long run of trials, but could be
    altered to extend the test to a variety of conditions. As you might
    imagine, the first test was for the simple case of chosen azimuths at
    0, 120, and 240 degrees.
    
    Of course, in the absence of errors, when three bearings are taken at
    the azimuths of those landmarks, reciprocals of those bearing lines
    drawn from those landmarks must pass exactly through the observer's
    true position at the centre of the screen.
    
    Now, modify those reciprocal bearings by adding a Gaussian error,
    centred on zero, to each of them independently, skewing the angles
    appropriately by an amount that depends on the angular scatter, or
    sigma.
    
    (Hint: a useful trick for generating a Gaussian scatter, centred on
    zero, is to Sum 12 random numbers, each in the range 0 to 1, and
    subtract 6. This results in a very close approximation to a Gaussian
    distribution, centred at zero, with a sigma of 1 unit).
    
    Now, each time you apply a randomly varying skew, independently, to
    the three bearings, they intersect in a triangle, and you should
    adjust the scale of the display so that most such triangles can be
    accommodated on the screen. It helps to have a variable gain control
    so that you can "blow up" the geometry, in cases where the verdict is
    in doubt.
    
    Verdict? Yes, there's now a simple choice to make, as a succession of
    triangles, of different shapes and sizes and positions,  appears on
    the screen. Does the triangle enclose the true position, at the centre
    of the screen, or does it not? No doubt, there's a mathematical
    algorithm that can resolve that question without human intervention,
    but I wished to keep the matter simple and understandable. I didn't
    want to get bogged down in arguments about whether such a test was
    giving the right answers. So that decision was instead made by me, on
    the basis of the triangle I could see in the screen, by pressing one
    button on the keyboard to vote Yes, or another to vote No, as to
    whetheror not it enclosed the central point. If an edge of the
    triangle appeared to pass through the centre point, I could expand the
    geometry until the matter was clear.
    
    As soon as a Yes or No button is pressed, the triangle vanishes and a
    new one takes its place. I found I could reliably handle several such
    triangles a second, and it was easy to accumulate a thousand, or so,
    such decisions. In each set the result was compatible with a three to
    one ratio, within the sort of statistical variation you might expect
    with that number of tests.
    
    It's not a demanding task, to program up such a test procedure, and
    this list has many on board who are far more adept with a computer
    than I am, and could no doubt do the same job in many different ways.
    
    It's quite good fun (though it palls, somewhat), and rather
    enlightening, to see all those different triangles appearing on screen
    before your eyes.
    
    George.
    
    contact George Huxtable at george@huxtable.u-net.com
    or at +44 1865 820222 (from UK, 01865 820222)
    or at 1 Sandy Lane, Southmoor, Abingdon, Oxon OX13 5HX, UK.
    
    
    
    --~--~---------~--~----~------------~-------~--~----~
    To post to this group, send email to NavList@fer3.com
    To , send email to NavList-@fer3.com
    -~----------~----~----~----~------~----~------~--~---
    
    

       
    Reply
    Browse Files

    Drop Files

    NavList

    What is NavList?

    Get a NavList ID Code

    Name:
    (please, no nicknames or handles)
    Email:
    Do you want to receive all group messages by email?
    Yes No

    A NavList ID Code guarantees your identity in NavList posts and allows faster posting of messages.

    Retrieve a NavList ID Code

    Enter the email address associated with your NavList messages. Your NavList code will be emailed to you immediately.
    Email:

    Email Settings

    NavList ID Code:

    Custom Index

    Subject:
    Author:
    Start date: (yyyymm dd)
    End date: (yyyymm dd)

    Visit this site
    Visit this site
    Visit this site
    Visit this site
    Visit this site
    Visit this site